Remove doubt before buying
Customers see the product at scale, at home or on themselves, before they order.
Augmented and virtual reality
Inspir3d, a creative technology studio in Paris, builds augmented reality and virtual reality experiences: your customers try a product at home, visit a virtual showroom, and your learners train through hands-on scenarios.
In short
An AR/VR experience overlays 3D objects on the real world (augmented reality) or places the user in a virtual environment (virtual reality). Inspir3d Studio, a creative technology studio based in Paris, builds WebAR experiences with no app, virtual try-on, virtual reality showrooms and immersive training, in six steps, with a single point of contact.
At a glance
The goals
An AR/VR experience is not a gadget: it has to serve a precise use, buying, visiting or learning. Every project serves four goals.
Customers see the product at scale, at home or on themselves, before they order.
A link or a QR code is enough: with WebAR, the experience opens in the browser, with no app to install.
Learners practice a job or a gesture in a guided scenario before moving on to the real thing.
Lightweight 3D models and deferred loading: the experience does not slow your page down.
Our method
A structured, transparent process: you always know where your AR/VR experience stands and what comes next.
Together we define who uses the experience, on which device, where and for what outcome: buying, visiting or learning.
Products, objects or sets are modeled, or reused if they already exist, then lightened to load quickly.
Journeys, gestures and instructions are designed so a first-time user understands within seconds.
WebAR in the browser, virtual reality or an application, integrated into your store, your site or your training tool.
Checks on common smartphones and browsers, with a standard 3D view as a fallback when a device cannot run augmented reality.
Launch, usage tracking (opens, placements, completed journeys) and adjustments.
Book a conversation with our team: we look at your project and recommend the most suitable technology, WebAR, virtual reality or an application.
What is included
Expected results
Commercial or learning results depend on your offer, your audience and your market: we define the indicators to track with you from the scoping stage.
Resources
WebAR, virtual try-on, choosing the right technology: three reads to prepare an augmented or virtual reality project.
Why removing the download changes adoption, and how to implement it well.
Read →How these technologies are redefining customer engagement.
Read →Which technology to choose for your online store.
Read →Why Inspir3d
From modeling to launch, one team, in Paris.
We build 3D configurators, virtual try-ons and immersive experiences: the technology stays in service of the use case.
Experiences and content available in French, English and Spanish.
Book a conversation with our team: we look at your project and recommend the most suitable technology, WebAR, virtual reality or an application.
Frequently asked questions
Augmented reality (AR) overlays 3D objects on the real world, most often through a smartphone screen. Virtual reality (VR) places the user in a fully virtual environment, usually with a headset.
WebAR is an augmented reality experience that runs inside the mobile browser, without going through the App Store or Google Play. A link, a QR code or a button on your product page is enough to open it.
Compatibility has improved a lot, but it still depends on the system version and the browser. That is why we build in a standard 3D view as a fallback rather than an error message.
Trying on glasses, jewelry and accessories, viewing furniture or a product at home, demonstrating a technical object, virtual showrooms, and also training: job scenarios in augmented reality.
The 3D configurator customizes the product on the product page. Augmented reality then lets people see that same configured product in their own space. The two complement each other.
It depends on the number of objects, the complexity of the journey and the target devices. We give you a precise timeline after the discovery call.
Every project is unique. We provide a tailored quote once we understand your use case, your products or training content and the target devices. Book a meeting to discuss it.
No result can be guaranteed: it depends on your product, your audience and your market. We define the indicators to track with you from the scoping stage, such as opens, placements or completed journeys.
References
Let's talk about your project: we turn it into an augmented or virtual reality experience that is simple to open and true to your brand.